2/21/2024 0 Comments Dnd darkest dungeon stress![]() ![]() The level of stress is measured on a scale from 0 to 200, and its effects manifest themselves in two ways - when the hero's stress goes beyond 100 points and when it reaches 200. ![]() Curse of Strahd Guide, IV - Hitting Strahd in the. Oppositely from the HP, the base stress is fixed on the 0 and it grows through time. ![]() Nightmare vs Naturalism is more of a table specific feel that probably varies from table to table that I cannot really comment on outside of having some system in place so that your players can properly interact with it. Resource management can be simplified with the idea of a Rations unit (along with the Light units you wrote on a while back) to add the resource management without complicating the system overmuch. Perhaps one only recovers hit dice if they are at full health (and only recovers HP otherwise) along with the above changes to resource management to make a built in clock to the system as far as dungeon crawling goes. This still makes resources important, but gives the party a means to flex it a bit. So your druid/ranger would travel with a bag of dried seeds to make goodberries with, while the cleric would do the same with dried trail rations. So instead of 'Create Food and Water' or 'Goodberry' you have a multiplicative effect on base resources to make food last longer. I would think that a stress bar isn't necessary if you keep health (and recovery) along with resources rather limited. ![]()
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